Designing the Obvious (2010) author, Robert Hoekman adamantly encourages developers to design with mobile applications in mind. While mobile devices, such a the iPad and iPhone can be limiting to expert users who need more intensive tools, these devices do all the tasks that most people need from their technology:
And while many people in the tech industry still see some of these gadgets as luxury items—often even wondering what on Earth they would do with a tablet—these devices are designed for the other 99 percent. They’re designed for that large segment of the population that uses computers for paying bills, social networking, making plans, watching videos, checking the news, listening to music, digging up recipes, learning new skills, creating spreadsheets for work, writing memos, and of course, checking email. These people use computers primarily for media consumption, web browsing, and basic document-creation. And that’s exactly what the iPad and other tablets are designed to do best. (Kindle Location 156-1490).
The last part of that quote made me pause: “These people use computers primarily for media consumption.” What is the relationship between media/information consumption and production within the context of the college classroom–more specifically, a classroom within the Humanities?